Back to What do prototypes prototype?
Non-software prototype

Hello Humans

Two experiments in low-tech async interaction — testing whether people would connect with strangers through shared objects in a shared space.

Apple · 2025
v1

The notebook

A stand with an open notebook, left in a shared area. Sometimes I started with a prompt — a question, a half-finished thought. Sometimes I left it blank and let people surprise me. The hypothesis: if you make the barrier to interact low enough (pen, paper, no account), people will actually use it.

Hello Humans notebook on a stand

The notebook stand. A deliberately low-fi object — no digital layer, no notifications, no record of who wrote what.

What I was testing

Whether async, anonymous interaction in a physical shared space could feel warm rather than awkward.

What happened

People wrote. A lot. Some responses were jokes, some were genuine. A few wrote back to previous entries. The thread-like quality emerged on its own — no feature required.

The insight

The object did the work. The notebook signaled "this is a place for leaving something." No instructions needed.

v2

Paper exchange

I shared a stack of my favorite research papers and put up a simple sign: take one, leave one. The hypothesis this time: people are more likely to interact when there's reciprocity built in — something to give, something to get.

Paper exchange setup

The paper exchange. A self-sustaining loop — the object replenishes itself through participation.

What I was testing

Whether a built-in exchange mechanic would lower the social cost of taking something from a stranger.

What happened

People left papers I'd never heard of. Some left notes with the paper. One person left a handwritten recommendation instead of a paper.

The insight

Reciprocity unlocked generosity. The structure gave people permission to be more personal than a blank notebook did.

Why this is prototyping

Both experiments generated real behavioral data — not survey data, not hypotheticals. The notebook told me people will thread. The paper exchange told me reciprocity is a design lever. Neither required writing a single line of code.